With this texture pack we wanted to focus on more advanced techniques used for rendering realistic scenes in real time. The focus was on the creation of realistic surfaces.
Each of these textures includes a diffuse, normal, displacement, and specular map making them perfect for a bump mapping or parallax shader.
Shown below are renders of each set of textures in parallax on a sphere. A render without the diffuse texture is shown to demonstrate the accuracy of the other maps.

There are 25 surfaces with 4 maps each for a total of 100 images. The textures are 1024x1024px and tile well.

Copyright: 2009 Jacob Lubinski