Here are some shots of a few of the rooms of a level we created.
With
thousands of models constructed, we at Adenfall Software are
experienced with all the latest rendering techniques and know how to
squeeze every last bit of performance out of a level. If you need props
or complete levels contact us. We can help!
Here are real-time renders of the models used for the scene. Models are all low-poly with surface detail added by shader maps.
Each model has a diffuse, bump, normal, and specular map. Illumination maps were used for the lights.
Copyright:
2010 Jacob Lubinski